Add state management module

Moved over from darkwiiplayer/js project
This commit is contained in:
Talia 2023-12-21 23:54:06 +01:00
parent 1e8b033817
commit f1f79945dd
Signed by: darkwiiplayer
GPG key ID: 7808674088232B3E

156
state.js Normal file
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export class ChangeEvent extends Event {
#final
constructor(...changes) {
super('change')
this.changes = changes
}
get final() {
if (!this.#final) {
this.#final = new Map(this.changes)
}
return this.#final
}
}
export class MapStorage extends Storage {
#map = new Map()
key(index) {
return [...this.#map.keys()][index]
}
getItem(keyName) {
if (this.#map.has(keyName))
return this.#map.get(keyName)
else
return null
}
setItem(keyName, keyValue) {
this.#map.set(keyName, String(keyValue))
}
removeItem(keyName) {
this.#map.delete(keyName)
}
clear() {
this.#map.clear()
}
}
export class State extends EventTarget {
#target
#options
#queue
constructor(target={}, options={}) {
super()
this.#options = options
this.#target = target
this.proxy = new Proxy(target, {
set: (_target, prop, value) => {
this.emit(prop, value)
this.set(prop, value)
return true
},
get: (_target, prop) => this.get(prop),
})
this.addEventListener
// Try running a "<name>Changed" method for every changed property
// Can be disabled to maybe squeeze out some performance
if (options.methods ?? true) {
this.addEventListener("change", ({final}) => {
final.forEach((value, prop) => {
if (`${prop}Changed` in this) this[`${prop}Changed`](value)
})
})
}
}
// When you only need one value, you can skip the proxy.
set value(value) { this.proxy.value = value }
get value() { return this.proxy.value }
// Anounces that a prop has changed
emit(prop, value) {
if (this.#options.defer ?? true) {
if (!this.#queue) {
this.#queue = []
queueMicrotask(() => {
this.dispatchEvent(new ChangeEvent(...this.#queue))
this.#queue = undefined
})
}
this.#queue.push([prop, value])
} else {
this.dispatchEvent(new ChangeEvent([prop, value]))
}
}
set(prop, value) {
this.#target[prop] = value
}
get(prop) {
return this.#target[prop]
}
}
export class StorageChangeEvent extends Event {
constructor(storage, key, value, targetState) {
super("storagechange")
this.storageArea = storage
this.key = key
this.newValue = value
this.targetState = targetState
}
}
export class StoredState extends State {
#storage
#valueKey
constructor(init, options={}) {
super({}, options)
this.#storage = options.storage ?? localStorage ?? new MapStorage()
this.#valueKey = options.key ?? 'value'
// Initialise storage from defaults
for (let [prop, value] of Object.entries(init)) {
if (prop === 'value') prop = this.#valueKey
if (this.#storage[prop] === undefined)
this.set(prop, value)
}
// Emit change events for any changed keys
for (let i=0; i<this.#storage.length; i++) {
const key = this.#storage.key(i)
const value = this.#storage[key]
if (value !== JSON.stringify(init[key]))
this.emit(key, value)
}
// Listen for changes from other windows
const handler = event => {
if (event.targetState !== this && event.storageArea == this.#storage) {
let prop = event.key
if (prop === this.#valueKey) prop = 'value'
this.emit(prop, JSON.parse(event.newValue))
}
}
addEventListener("storage", handler)
addEventListener("storagechange", handler)
}
set(prop, value) {
if (prop == "value") prop = this.#valueKey
const json = JSON.stringify(value)
dispatchEvent(new StorageChangeEvent(this.#storage, prop, json, this))
this.#storage[prop] = json
}
get(prop) {
if (prop == "value") prop = this.#valueKey
return JSON.parse(this.#storage[prop])
}
}
export default State