fixes for gfx

This commit is contained in:
SpaceyKasey 2023-01-21 00:45:01 -05:00
parent 1af412dd4b
commit 00c301f799
6 changed files with 34 additions and 11 deletions

5
.vscode/settings.json vendored Normal file
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@ -0,0 +1,5 @@
{
"files.associations": {
"ios": "cpp"
}
}

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@ -1 +1,2 @@
# Lanes
# Trigor Mortse
Trigor Mortse is an eurorack sequencer module based on morse code.

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@ -22,9 +22,9 @@ const int DisplaySpi = 0; //todo: find spi port ## from library
Encoder LeftEnc( Enc1P1, Enc1P2);
Encoder RightEnc( Enc2P1, Enc2P2);
MortseUi Ui(DisplaySpi);
//MortseUi Ui(DisplaySpi);
String TestText = "Momento Mortse"
String TestText = "Momento Mortse";
int E1 = 0;
int E2 = 0;
@ -124,7 +124,7 @@ void loop() {
ClockPrev = tmpClock;
if (abs(ClockInPrev - clkInTick) > 500){
Clock = = ((1.0/(clkInTick/1000000.0)) * 60.0)/(float)PpQN;
Clock == ((1.0/(clkInTick/1000000.0)) * 60.0)/(float)PpQN;
String outputBPM = "New BPM: ";
outputBPM.concat(newBPM);
Serial.println(outputBPM);
@ -176,7 +176,7 @@ void loop() {
//Insert Beat Output here!
char outputChar = TestString[Channel1Index];
if (outputChar == '/0'){
if (outputChar == '\0'){
Channel1Index = 0;
outputChar = TestString[Channel1Index];
}
@ -212,7 +212,7 @@ void loop() {
Channel3State = false;
}
Ui.tick();
//Ui.tick();
}

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@ -6,6 +6,22 @@ byte MortseGfx::cursor_y = 0;
enum cursorState MortseGfx::cursor_state = hidden;
void MortseGfx::init(){
void MortseGfx::MortseGfx(){
}
void MortseGfx::MoveCursor(byte row, byte column){
}
void MortseGfx::SetChar(byte row, byte column, char value){
}
void MortseGfx::ClearChar(byte row, byte column){
}
void MortseGfx::SetCursorState(cursorState state){
}

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@ -24,7 +24,7 @@
#define LOGO_HEIGHT 16
#define LOGO_WIDTH 16
static const unsigned char PROGMEM
//static const unsigned char PROGMEM
class MortseGfx
{
@ -35,9 +35,9 @@ class MortseGfx
public:
void init();
void tick();
void MortseGfx();
void MoveCursor(byte row, byte column);
void SetChar(byte row, byte column, char value);

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@ -5,7 +5,7 @@
//Private Variables
unsigned long MortseUI::nextCursorFlash = 0;
MortseGfx MortseUI::Gfx();
MortseGfx MortseUI::_gfx();
enum cursorState MortseUI::_cursorStyle = below;
bool MortseUI::_cursor_visible = true;
@ -34,6 +34,7 @@ void MortseUi::MortseUi(){
for(int ix = 0; ix < LINE_LENGTH; ix++){
_line1[ix] = _line2[ix] = _line1_buff[ix] = _line2_buff[ix] = ' ';
}
}
/// @brief Called every frame