Begin gfx library

This commit is contained in:
SpaceyKasey 2023-01-21 00:24:51 -05:00
parent 3b9715e2d4
commit 1af412dd4b
6 changed files with 298 additions and 21 deletions

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@ -1,2 +0,0 @@
#include "MortseUi.h"

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@ -1,8 +1,8 @@
#include <Encoder.h>
#include <Arduino.h>
//#include "src/MortseUi.h"
const byte MorseTable[] = {0b00000000,0,0b00010010,0,0,0,0,0b00011110,0b10110110,0b00101101,0,0b10101010,0b00110011,0b00100001,0b00010101,0b10110010,0b10111111,0b10101111,0b10100111,0b10100011,0b10100001,0b10100000,0b10110000,0b10111000,0b10111100,0b10111111,0b00111000,0b00101010,0,0b10110001,0,0b00001100,0b00011010,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0,0b00001101,0b00011110,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0};
const int Channel1 = 9; //Output Channel 1
const int Channel2 = 10; //Output Channel 2
@ -17,17 +17,27 @@ const int ClockIn = 4; //Clock In
const int ClockDetect = 7; //Detect clock jack
const int DebounceTime = 10; //Debounce time in ms
const int DisplaySpi = 0; //todo: find spi port ## from library
Encoder LeftEnc( Enc1P1, Enc1P2);
Encoder RightEnc( Enc2P1, Enc2P2);
MortseUi Ui(DisplaySpi);
String TestText = "Momento Mortse"
int E1 = 0;
int E2 = 0;
int Channel1Index = 0;
int MorseIndex = 0;
bool E1Btn = false;
bool E2Btn = false;
bool ClockState = false;
bool E1Prev, E2Prev, CDPrev, E1Click, E2Click, CDIn = false;
unsigned int E1Bounce, E2Bounce, CDBounce = 0;
unsigned long ClockPrev = 0;
bool Beat = false;
unsigned int Channel1Trig = 0, Channel2Trig = 0; Channel3Trig = 0;
bool E1Prev, E2Prev, CDPrev, E1Click, E2Click, CDIn = false, Channel1State = false, Channel2State = false, Channel3State = false;
unsigned int E1Bounce, E2Bounce, CDBounce = 0, BeatBounce = 0;
unsigned long ClockPrev = 0, ClockInPrev = 0, LastBeat = 0;
byte Input = 0;
int PpQN = 24;
float Clock = 120;
@ -40,13 +50,16 @@ void setup() {
//Open Serial for output prior to installing a screen
Serial.begin( 115200 );
Serial.println("Env Gen");
Serial.println("Momento Mortse");
randomSeed(analogRead(A7));
pinMode(Enc1Btn, INPUT_PULLUP);
pinMode(Enc2Btn, INPUT_PULLUP);
pinMode(ClockIn, INPUT);
pinMode(ClockDetect, INPUT_PULLUP);
pinMode(Channel1, OUTPUT);
PinMode(Channel2, OUTPUT);
PinMode(Channel3, OUTPUT);
E1Btn = digitalRead(Enc1Btn);
E1Prev = E1Btn;
@ -54,6 +67,9 @@ void setup() {
E2Prev = E2Btn;
ClockState = digitalRead(ClockIn);
CDPrev = digitalRead(ClockDetect);
digitalWrite(Channel1, 0);
digitalWrite(Channel2, 0);
digitalWrite(Channel2, 0);
// Timer0 is already used for millis() - we'll just interrupt somewhere
// in the middle and call the "Compare A" function below
@ -105,11 +121,10 @@ void loop() {
if (ClockState){
unsigned long tmpClock = micros();
float clkInTick = tmpClock - ClockPrev;
float newBPM = ((1.0/(clkInTick/1000000.0)) * 60.0)/(float)PpQN;
ClockPrev = tmpClock;
if (abs(Clock - newBPM) > 0.5){
Clock = newBPM;
if (abs(ClockInPrev - clkInTick) > 500){
Clock = = ((1.0/(clkInTick/1000000.0)) * 60.0)/(float)PpQN;
String outputBPM = "New BPM: ";
outputBPM.concat(newBPM);
Serial.println(outputBPM);
@ -118,9 +133,18 @@ void loop() {
Serial.println(outputBPM);
ClockTick = (1/((Clock * PpQN)/60)) * 1000;
}
else{
Beat = true;
LastBeat = tmpClock;
}
}
}
if ((LastBeat + ClockTick) < micros()){
Beat = true;
LastBeat = micros();
}
if (newLEnc != EncLeft || newREnc != EncRight){
String output = "Left Enc Pos: ";
output.concat(newLEnc);
@ -146,12 +170,51 @@ void loop() {
}
unsigned long currentTime = millis();
if (Beat){
Beat = false;
if (!BeatBounce){
if ((currentTime - LastStepTime) > ClockTick){
ClockTime++;
LastStepTime = currentTime;
}}
//Insert Beat Output here!
char outputChar = TestString[Channel1Index];
if (outputChar == '/0'){
Channel1Index = 0;
outputChar = TestString[Channel1Index];
}
byte morselength = MorseTable[((int)outputChar - 32)];
byte morsePattern = morseLength;
bool trigger = (morsePattern >> MorseIndex) & 1;
if (MorseIndex == 0){
Channel1Index++;
outputChar = TestString[Channel1Index];
MorseIndex = ((MorseTable[((int)outputChar - 32)]) >> 5) - 1;
}
MorseIndex--;
if (trigger){
digitalWrite(Channel1, true);
Channel1Trig = 5;
}
}
}
if (Channel1State && !Channel1Trig){
digitalWrite(Channel1, 0);
Channel1State = false;
}
if (Channel2State && !Channel2Trig){
digitalWrite(Channel2, 0);
Channel2State = false;
}
if (Channel3State && !Channel3Trig){
digitalWrite(Channel3, 0);
Channel3State = false;
}
Ui.tick();
}
// Interrupt is called once a millisecond,
@ -160,4 +223,8 @@ SIGNAL(TIMER0_COMPA_vect)
E1Bounce = (E1Bounce - 1) & 0b10000000;
E2Bounce = (E2Bounce - 1) & 0b10000000;
CDBounce = (CDBounce - 1) & 0b10000000;
BeatBounce = (BeatBounce - 1) & 0b10000000;
Channel1Trig = (Channel1Trig - 1) & 0b10000000;
Channel2Trig = (Channel2Trig - 1) & 0b10000000;
Channel3Trig = (Channel3Trig - 1) & 0b10000000;
}

11
src/MortseGfx.cpp Normal file
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@ -0,0 +1,11 @@
#include "MortseGfx.h"
byte MortseGfx::cursor_x = 0;
byte MortseGfx::cursor_y = 0;
enum cursorState MortseGfx::cursor_state = hidden;
void MortseGfx::init(){
}

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@ -1,5 +1,5 @@
#ifndef MORTSE_UI_H
#define MORTSE_UI_H
#ifndef MORTSE_GFX_H
#define MORTSE_GFX_H
#include <Arduino.h>
#include <SPI.h>
@ -26,13 +26,32 @@
#define LOGO_WIDTH 16
static const unsigned char PROGMEM
class MortseUI{
class MortseGfx
{
private:
byte cursor_x;
byte cursor_y;
enum cursorState cursor_state;
public:
void Init();
void init();
void tick();
void MoveCursor(byte row, byte column);
void SetChar(byte row, byte column, char value);
void ClearChar(byte row, byte column);
void SetCursorState(cursorState state);
}
enum cursorState {
hidden,
below
}
#endif

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src/MortseUi.cpp Normal file
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@ -0,0 +1,107 @@
///
#include "MortseUi.h"
//Private Variables
unsigned long MortseUI::nextCursorFlash = 0;
MortseGfx MortseUI::Gfx();
enum cursorState MortseUI::_cursorStyle = below;
bool MortseUI::_cursor_visible = true;
byte MortseUI::_cursorLine = 0;
byte MortseUI::_cursorPosition = 0;
byte MortseUI::_cursorLine_buff = 0;
byte MortseUI::_cursorPosition_buff = 0;
bool MortseUI::_updateCursor = false;
char MortseUI::_line1[LINE_LENGTH];
char MortseUI::_line2[LINE_LENGTH];
char MortseUI::_line1_buff[LINE_LENGTH];
char MortseUI::_line2_buff[LINE_LENGTH];
bool MortseUI::_updateLine1 = false;
bool MortseUI::_updateLine2 = false;
//Public Methods
/// @brief Constructor for Mortse UI
void MortseUi::MortseUi(){
this->_incrementCursor();
this ->_cursor = visible_blink;
//Initialize lines to be blank
for(int ix = 0; ix < LINE_LENGTH; ix++){
_line1[ix] = _line2[ix] = _line1_buff[ix] = _line2_buff[ix] = ' ';
}
}
/// @brief Called every frame
void MortseUi::Tick(){
if(millis() >= nextCursorFlash){
this->_toggleCursor();
this->_incrementCursor();
}
}
/// @brief Returns a pointer to the first line on the screen
/// @param line1 character pointer array which is the length of LINE_LENGTH
void MortseUi::GetLine1(char *line1){
line1 = &this->_line1_buff;
}
/// @brief Returns a pointer to the second line on the screen
/// @param line2 character pointer array which is the length of LINE_LENGTH
void MortseUi::GetLine2(char *line2){
line2 = &this->_line2_buff;
}
/// @brief Lets the graphics library know that the line1 array should be updated on the screen
void MortseUi::UpdateLine1(){
this->_updateLine(*_line1, *_line1_buff, 1);
}
/// @brief Lets the graphics library know that the line2 array should be updated on the screen
void MortseUi::UpdateLine2(){
this->_updateLine(*_line2, *_line2_buff, 2;
}
/// @brief Returns pointers to the line number and
/// @param line
/// @param position
void GetCursor(byte *line, byte* position){
line = &this->_curs
}
/// @brief Lets the graphics library know that the cursor position should be updated on the screen
void UpdateCursor(){
if(cursor)
}
/// Private Methods
void MortseUi::void _incrementCursor(){
nextCursorFlash = millis() + CURSOR_DELAY_MS;
}
void MortseUi::void _toggleCursor(){
if(this->_cursor_visible = !_cursor_visible){
this->_gfx.SetCursorState(this->_cursorStyle);
}
else{
this->_gfx.SetCursorState(hidden);
}
}
void MortseUi::_updateLine(byte *lineRef, byte *lineBuff, byte lineNo){
for(int ix = 0; ix > LINE_LENGTH; ix++){
if(lineRef[ix] != lineBuff[ix]){
lineRef[ix] = lineBuff[ix];
_gfx->SetChar(lineNo, ix, lineRef[ix]);
}
}
}

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src/MortseUi.h Normal file
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@ -0,0 +1,75 @@
#ifndef MORTSE_UI_H
#define MORTSE_UI_H
#define CURSOR_DELAY_MS 500;
#define LINE_LENGTH 16;
#include <Arduino.h>
#include "MortseGfx.h"
class MortseUI{
private:
//Graphics Library
MortseGfx _gfx();
//Cursor State
enum cursorState _cursorStyle;
bool _cursor_visible;
unsigned long _nextCursorFlash;
byte _cursorLine_buff;
byte _cursorLine;
byte _cursorPosition_buff;
byte _cursorPosition;
bool _updateCursor;
char _line1[LINE_LENGTH];
char _line2[LINE_LENGTH];
char _line1_buff[LINE_LENGTH];
char _line2_buff[LINE_LENGTH];
bool _updateLine1;
bool _updateLine2;
//Line State
//Cursor State Updates
void _incrementCursor();
void _toggleCursor();
void _updateLine(byte &lineRef, byte &lineBuff, byte lineNo);
public:
MortseUI(byte port);
/// @brief Called Every Frame
void Tick();
/// @brief Returns a pointer to the first line on the screen
/// @param line1 character pointer array which is the length of LINE_LENGTH
void GetLine1(char *line1);
/// @brief Returns a pointer to the second line on the screen
/// @param line2 character pointer array which is the length of LINE_LENGTH
void GetLine2(char *line2);
/// @brief Lets the graphics library know that the line1 array should be updated on the screen
void UpdateLine1();
/// @brief Lets the graphics library know that the line2 array should be updated on the screen
void UpdateLine2();
/// @brief Returns pointers to the line number and
/// @param line
/// @param position
void GetCursor(byte *line, byte* position);
/// @brief Lets the graphics library know that the cursor position should be updated on the screen
void UpdateCursor();
}
#endif