GFX fixes
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dc7dc45820
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446d0f2d8d
6 changed files with 51 additions and 48 deletions
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
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@ -1,5 +1,6 @@
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{
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"files.associations": {
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"ios": "cpp"
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"ios": "cpp",
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"cstddef": "cpp"
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}
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}
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@ -1,6 +1,6 @@
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#include <Encoder.h>
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#include <Arduino.h>
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//#include "src/MortseUi.h"
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#include "src/MortseUi.h"
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const byte MorseTable[] = {0b00000000,0,0b00010010,0,0,0,0,0b00011110,0b10110110,0b00101101,0,0b10101010,0b00110011,0b00100001,0b00010101,0b10110010,0b10111111,0b10101111,0b10100111,0b10100011,0b10100001,0b10100000,0b10110000,0b10111000,0b10111100,0b10111111,0b00111000,0b00101010,0,0b10110001,0,0b00001100,0b00011010,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0,0b00001101,0b00011110,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0};
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@ -176,7 +176,7 @@ void loop() {
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//Insert Beat Output here!
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char outputChar = TestText[Channel1Index];
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if (outputChar == '/0'){
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if (outputChar == '\0'){
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Channel1Index = 0;
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outputChar = TestText[Channel1Index];
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}
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@ -1,13 +1,13 @@
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#include "MortseGfx.h"
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byte MortseGfx::cursor_x = 0;
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byte MortseGfx::cursor_y = 0;
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enum cursorState MortseGfx::cursor_state = hidden;
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void MortseGfx::MortseGfx(){
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MortseGfx::MortseGfx(){
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cursor_x = 0;
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cursor_y = 0;
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cursor_state = hidden;
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}
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void MortseGfx::MoveCursor(byte row, byte column){
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@ -2,10 +2,10 @@
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#define MORTSE_GFX_H
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#include <Arduino.h>
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#include <SPI.h>
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#include <Wire.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_SSD1306.h>
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//#include <SPI.h>
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//#include <Wire.h>
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//#include <Adafruit_GFX.h>
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//#include <Adafruit_SSD1306.h>
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#define SCREEN_WIDTH 128 // OLED display width, in pixels
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#define SCREEN_HEIGHT 32 // OLED display height, in pixels
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@ -26,6 +26,13 @@
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#define LOGO_WIDTH 16
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//static const unsigned char PROGMEM
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enum cursorState {
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hidden,
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below
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};
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class MortseGfx
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{
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private:
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@ -35,8 +42,7 @@ class MortseGfx
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public:
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void MortseGfx();
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MortseGfx();
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void MoveCursor(byte row, byte column);
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@ -47,11 +53,6 @@ class MortseGfx
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void SetCursorState(cursorState state);
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}
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enum cursorState {
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hidden,
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below
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}
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};
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#endif
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@ -2,33 +2,32 @@
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#include "MortseUi.h"
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//Private Variables
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unsigned long MortseUI::nextCursorFlash = 0;
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MortseGfx MortseUI::_gfx();
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enum cursorState MortseUI::_cursorStyle = below;
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bool MortseUI::_cursor_visible = true;
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byte MortseUI::_cursorLine = 0;
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byte MortseUI::_cursorPosition = 0;
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byte MortseUI::_cursorLine_buff = 0;
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byte MortseUI::_cursorPosition_buff = 0;
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bool MortseUI::_updateCursor = false;
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char MortseUI::_line1[LINE_LENGTH];
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char MortseUI::_line2[LINE_LENGTH];
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char MortseUI::_line1_buff[LINE_LENGTH];
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char MortseUI::_line2_buff[LINE_LENGTH];
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bool MortseUI::_updateLine1 = false;
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bool MortseUI::_updateLine2 = false;
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//Public Methods
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/// @brief Constructor for Mortse UI
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void MortseUi::MortseUi(){
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MortseUI::MortseUI(byte port)
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{
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_nextCursorFlash = 0;
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_gfx = new MortseGfx();
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_cursorStyle = below;
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_cursor_visible = true;
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_cursorLine = 0;
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_cursorPosition = 0;
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_cursorLine_buff = 0;
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_cursorPosition_buff = 0;
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_updateCursor = false;
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_line1[LINE_LENGTH];
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_line2[LINE_LENGTH];
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_line1_buff[LINE_LENGTH];
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_line2_buff[LINE_LENGTH];
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_updateLine1 = false;
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_updateLine2 = false;
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this->_incrementCursor();
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this ->_cursor = visible_blink;
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//Initialize lines to be blank
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for(int ix = 0; ix < LINE_LENGTH; ix++){
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@ -106,3 +105,5 @@ void MortseUi::_updateLine(byte *lineRef, byte *lineBuff, byte lineNo){
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}
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}
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}
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@ -1,8 +1,8 @@
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#ifndef MORTSE_UI_H
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#define MORTSE_UI_H
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#define CURSOR_DELAY_MS 500;
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#define LINE_LENGTH 16;
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#define CURSOR_DELAY_MS 500
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#define LINE_LENGTH 16
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#include <Arduino.h>
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#include "MortseGfx.h"
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@ -11,7 +11,7 @@ class MortseUI{
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private:
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//Graphics Library
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MortseGfx _gfx();
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MortseGfx *_gfx();
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//Cursor State
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enum cursorState _cursorStyle;
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@ -70,6 +70,6 @@ class MortseUI{
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/// @brief Lets the graphics library know that the cursor position should be updated on the screen
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void UpdateCursor();
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}
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};
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#endif
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