GFX fixes

This commit is contained in:
SpaceyKasey 2023-01-21 01:40:12 -05:00
parent dc7dc45820
commit 446d0f2d8d
6 changed files with 51 additions and 48 deletions

View file

@ -1,5 +1,6 @@
{
"files.associations": {
"ios": "cpp"
"ios": "cpp",
"cstddef": "cpp"
}
}

View file

@ -1,6 +1,6 @@
#include <Encoder.h>
#include <Arduino.h>
//#include "src/MortseUi.h"
#include "src/MortseUi.h"
const byte MorseTable[] = {0b00000000,0,0b00010010,0,0,0,0,0b00011110,0b10110110,0b00101101,0,0b10101010,0b00110011,0b00100001,0b00010101,0b10110010,0b10111111,0b10101111,0b10100111,0b10100011,0b10100001,0b10100000,0b10110000,0b10111000,0b10111100,0b10111111,0b00111000,0b00101010,0,0b10110001,0,0b00001100,0b00011010,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0,0b00001101,0b00011110,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0};
@ -176,7 +176,7 @@ void loop() {
//Insert Beat Output here!
char outputChar = TestText[Channel1Index];
if (outputChar == '/0'){
if (outputChar == '\0'){
Channel1Index = 0;
outputChar = TestText[Channel1Index];
}

View file

@ -1,13 +1,13 @@
#include "MortseGfx.h"
byte MortseGfx::cursor_x = 0;
byte MortseGfx::cursor_y = 0;
enum cursorState MortseGfx::cursor_state = hidden;
void MortseGfx::MortseGfx(){
MortseGfx::MortseGfx(){
cursor_x = 0;
cursor_y = 0;
cursor_state = hidden;
}
void MortseGfx::MoveCursor(byte row, byte column){

View file

@ -2,10 +2,10 @@
#define MORTSE_GFX_H
#include <Arduino.h>
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
//#include <SPI.h>
//#include <Wire.h>
//#include <Adafruit_GFX.h>
//#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 32 // OLED display height, in pixels
@ -26,6 +26,13 @@
#define LOGO_WIDTH 16
//static const unsigned char PROGMEM
enum cursorState {
hidden,
below
};
class MortseGfx
{
private:
@ -35,8 +42,7 @@ class MortseGfx
public:
void MortseGfx();
MortseGfx();
void MoveCursor(byte row, byte column);
@ -47,11 +53,6 @@ class MortseGfx
void SetCursorState(cursorState state);
}
enum cursorState {
hidden,
below
}
};
#endif

View file

@ -2,33 +2,32 @@
#include "MortseUi.h"
//Private Variables
unsigned long MortseUI::nextCursorFlash = 0;
MortseGfx MortseUI::_gfx();
enum cursorState MortseUI::_cursorStyle = below;
bool MortseUI::_cursor_visible = true;
byte MortseUI::_cursorLine = 0;
byte MortseUI::_cursorPosition = 0;
byte MortseUI::_cursorLine_buff = 0;
byte MortseUI::_cursorPosition_buff = 0;
bool MortseUI::_updateCursor = false;
char MortseUI::_line1[LINE_LENGTH];
char MortseUI::_line2[LINE_LENGTH];
char MortseUI::_line1_buff[LINE_LENGTH];
char MortseUI::_line2_buff[LINE_LENGTH];
bool MortseUI::_updateLine1 = false;
bool MortseUI::_updateLine2 = false;
//Public Methods
/// @brief Constructor for Mortse UI
void MortseUi::MortseUi(){
MortseUI::MortseUI(byte port)
{
_nextCursorFlash = 0;
_gfx = new MortseGfx();
_cursorStyle = below;
_cursor_visible = true;
_cursorLine = 0;
_cursorPosition = 0;
_cursorLine_buff = 0;
_cursorPosition_buff = 0;
_updateCursor = false;
_line1[LINE_LENGTH];
_line2[LINE_LENGTH];
_line1_buff[LINE_LENGTH];
_line2_buff[LINE_LENGTH];
_updateLine1 = false;
_updateLine2 = false;
this->_incrementCursor();
this ->_cursor = visible_blink;
//Initialize lines to be blank
for(int ix = 0; ix < LINE_LENGTH; ix++){
@ -106,3 +105,5 @@ void MortseUi::_updateLine(byte *lineRef, byte *lineBuff, byte lineNo){
}
}
}

View file

@ -1,8 +1,8 @@
#ifndef MORTSE_UI_H
#define MORTSE_UI_H
#define CURSOR_DELAY_MS 500;
#define LINE_LENGTH 16;
#define CURSOR_DELAY_MS 500
#define LINE_LENGTH 16
#include <Arduino.h>
#include "MortseGfx.h"
@ -11,7 +11,7 @@ class MortseUI{
private:
//Graphics Library
MortseGfx _gfx();
MortseGfx *_gfx();
//Cursor State
enum cursorState _cursorStyle;
@ -70,6 +70,6 @@ class MortseUI{
/// @brief Lets the graphics library know that the cursor position should be updated on the screen
void UpdateCursor();
}
};
#endif