Add T-Collide paper to bibliotheca

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Talia 2020-03-19 13:58:19 +01:00
parent 95705fa53b
commit a92c145e9f
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@ -24,3 +24,10 @@
year = "2001",
url = "http://roc.cs.berkeley.edu/papers/recursive_restartability.pdf",
}
@article{tcollide,
title = "T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects",
author = "Erin J. Hastings, Jaruwan Mesit, Ratan K. Guha",
year = "2004",
url = "https://www.cs.ucf.edu/~jmesit/publications/T-Collide%20CGAIDE%202004.pdf",
}

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# Books, Blogs and Others
Books, Blogs and Others
================================================================================
This is a list of resources I've found on the internet that seemed somewhat
interesting.
@ -8,7 +9,8 @@ This is not a list of stuff I've read;
most likely, it's things that I want to read at some point
or just wanted to save in case I ever need them.
## Books
Books
----------------------------------------
### [97 Things Every Programmer Should Know](https://97-things-every-x-should-know.gitbooks.io/97-things-every-programmer-should-know/content/en/index.html)
@ -43,14 +45,21 @@ Not much to say about this, everyone should have read SICP.
> Most professional programmers that Ive encountered are not well prepared to tackle algorithm design problems. This is a pity, because the techniques of algorithm design form one of the core practical technologies of computer science.
## Papers
Papers
----------------------------------------
### [Memory Cache and Lisp](https://people.eecs.berkeley.edu/~fateman/papers/cachelisp.pdf)
> Here we concentrate on automatic rearrangement of data, and examine the belief, common in some technical circles, that modern generational copying garbage collectors (GC) will improve data caching by relocating and compressing data, as a matter of normal processing.
## Blogs
### [T-Collide](https://www.cs.ucf.edu/~jmesit/publications/T-Collide%20CGAIDE%202004.pdf)
## Others
> This paper presents T-Collide, a fast, low memoryoverhead, low execution-cost, time-based collision detection scheme. It is intended for real-time systems such as games or simulations to optimize collision detection between large numbers of mobile objects.
Blogs
----------------------------------------
Others
----------------------------------------
### [How These Things Work](https://reasonablypolymorphic.com/book/preface)