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Books, Blogs and Others

This is a list of resources I've found on the internet that seemed somewhat interesting. That includes (mostly) books, but also blog posts, papers, etc. Link may not be canonical. This is not a list of stuff I've read; most likely, it's things that I want to read at some point or just wanted to save in case I ever need them.

Books

97 Things Every Programmer Should Know

Pearls of wisdom for programmers collected from leading practitioners.

Introduction to Applied Linear Algebra

Introduction to Applied Linear Algebra Vectors, Matrices, and Least Squares Stephen Boyd and Lieven Vandenberghe

This book is used as the textbook for the course EE103 (Stanford) and EE133A (UCLA), where you will find additional related material.

Mathematics and Computation

Here is just one tip of the iceberg well explore in this book: How much time does it take to find the prime factors of a 1,000-digit integer?

Reverse Engineering for Beginners

There are several popular meanings of the term “reverse engineering”:

  1. The reverse engineering of software; researching compiled programs
  2. The scanning of 3D structures and the subsequent digital manipulation required in order to duplicate them
  3. Recreating DBMS8 structure

This book is about the first meaning

Structure and Interpretation of Computer Programs

Not much to say about this, everyone should have read SICP.

The Algorithm Design Manual

Most professional programmers that Ive encountered are not well prepared to tackle algorithm design problems. This is a pity, because the techniques of algorithm design form one of the core practical technologies of computer science.

Papers

Memory Cache and Lisp

Here we concentrate on automatic rearrangement of data, and examine the belief, common in some technical circles, that modern generational copying garbage collectors (GC) will improve data caching by relocating and compressing data, as a matter of normal processing.

T-Collide

This paper presents T-Collide, a fast, low memoryoverhead, low execution-cost, time-based collision detection scheme. It is intended for real-time systems such as games or simulations to optimize collision detection between large numbers of mobile objects.

Blogs

Others

How These Things Work