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7 changed files with 367 additions and 14 deletions
6
.vscode/settings.json
vendored
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6
.vscode/settings.json
vendored
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@ -0,0 +1,6 @@
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{
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"files.associations": {
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"ios": "cpp",
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"cstddef": "cpp"
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}
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}
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@ -1 +1,2 @@
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# Lanes
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# Trigor Mortse
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Trigor Mortse is an eurorack sequencer module based on morse code.
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@ -1,6 +1,8 @@
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#include <Encoder.h>
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#include <Arduino.h>
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#include "src/MortseUi.h"
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const byte MorseTable[] = {0b00100000,0,0b00010010,0,0,0,0,0b00011110,0b10110110,0b00101101,0,0b10101010,0b00110011,0b00100001,0b00010101,0b10110010,0b10111111,0b10101111,0b10100111,0b10100011,0b10100001,0b10100000,0b10110000,0b10111000,0b10111100,0b10111111,0b00111000,0b00101010,0,0b10110001,0,0b00001100,0b00011010,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0,0b00001101,0b00011110,0b01000001,0b10001000,0b10001010,0b01100100,0b00100000,0b10000010,0b01100110,0b10000000,0b01000000,0b10000111,0b01100101,0b10000100,0b01000011,0b01000010,0b01100111,0b10000110,0b10001101,0b01100010,0b01100000,0b00100001,0b01100001,0b10000001,0b01100011,0b10001001,0b10001011,0b10001100,0b10110110,0,0b00101101,0};
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const int Channel1 = 9; //Output Channel 1
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const int Channel2 = 10; //Output Channel 2
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@ -15,20 +17,30 @@ const int ClockIn = 4; //Clock In
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const int ClockDetect = 7; //Detect clock jack
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const int DebounceTime = 10; //Debounce time in ms
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const int DisplaySpi = 0; //todo: find spi port ## from library
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Encoder LeftEnc( Enc1P1, Enc1P2);
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Encoder RightEnc( Enc2P1, Enc2P2);
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//MortseUi Ui(DisplaySpi);
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String TestText = "Momento Mortse";
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int E1 = 0;
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int E2 = 0;
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int Channel1Index = 0;
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int MorseIndex = 0;
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bool E1Btn = false;
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bool E2Btn = false;
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bool ClockState = false;
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bool E1Prev, E2Prev, CDPrev, E1Click, E2Click, CDIn = false;
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unsigned int E1Bounce, E2Bounce, CDBounce = 0;
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unsigned long ClockPrev = 0;
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bool Beat = false;
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unsigned int Channel1Trig = 0, Channel2Trig = 0, Channel3Trig = 0;
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bool E1Prev, E2Prev, CDPrev, E1Click, E2Click, CDIn = false, Channel1State = false, Channel2State = false, Channel3State = false;
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unsigned int E1Bounce, E2Bounce, CDBounce = 0, BeatBounce = 0;
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unsigned long ClockPrev = 0, ClockInPrev = 0, LastBeat = 0;
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byte Input = 0;
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int PpQN = 24;
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float Clock = 120;
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int PpQN = 1;
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float Clock = 15;
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float ClockTick = (1/((Clock * PpQN)/60)) * 1000;
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unsigned long ClockTime = 0;
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unsigned long LastStepTime = 0;
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@ -38,13 +50,16 @@ void setup() {
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//Open Serial for output prior to installing a screen
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Serial.begin( 115200 );
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Serial.println("Env Gen");
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Serial.println("Momento Mortse");
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randomSeed(analogRead(A7));
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pinMode(Enc1Btn, INPUT_PULLUP);
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pinMode(Enc2Btn, INPUT_PULLUP);
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pinMode(ClockIn, INPUT);
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pinMode(ClockDetect, INPUT_PULLUP);
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pinMode(Channel1, OUTPUT);
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pinMode(Channel2, OUTPUT);
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pinMode(Channel3, OUTPUT);
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E1Btn = digitalRead(Enc1Btn);
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E1Prev = E1Btn;
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@ -52,6 +67,9 @@ void setup() {
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E2Prev = E2Btn;
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ClockState = digitalRead(ClockIn);
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CDPrev = digitalRead(ClockDetect);
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digitalWrite(Channel1, LOW);
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digitalWrite(Channel2, LOW);
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digitalWrite(Channel2, LOW);
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// Timer0 is already used for millis() - we'll just interrupt somewhere
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// in the middle and call the "Compare A" function below
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@ -103,21 +121,29 @@ void loop() {
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if (ClockState){
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unsigned long tmpClock = micros();
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float clkInTick = tmpClock - ClockPrev;
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float newBPM = ((1.0/(clkInTick/1000000.0)) * 60.0)/(float)PpQN;
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ClockPrev = tmpClock;
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if (abs(Clock - newBPM) > 0.5){
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Clock = newBPM;
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if (abs(ClockInPrev - clkInTick) > 500){
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Clock =((1.0/(clkInTick/1000000.0)) * 60.0)/(float)PpQN;
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String outputBPM = "New BPM: ";
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outputBPM.concat(newBPM);
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outputBPM.concat(Clock);
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Serial.println(outputBPM);
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outputBPM = "Clock Tick: ";
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outputBPM.concat(clkInTick);
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Serial.println(outputBPM);
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ClockTick = (1/((Clock * PpQN)/60)) * 1000;
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}
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else{
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Beat = true;
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LastBeat = tmpClock;
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}
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}
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}
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if ((LastBeat + ClockTick) < micros()){
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Beat = true;
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LastBeat = micros();
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}
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if (newLEnc != EncLeft || newREnc != EncRight){
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String output = "Left Enc Pos: ";
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@ -144,8 +170,55 @@ void loop() {
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}
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unsigned long currentTime = millis();
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if (Beat){
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Beat = false;
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if (BeatBounce == 0){
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BeatBounce = DebounceTime;
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//Insert Beat Output here!
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char outputChar = TestText[Channel1Index];
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Serial.println(outputChar);
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if (outputChar == '\0' ){
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Channel1Index = 0;
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outputChar = TestText[Channel1Index];
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}
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byte morseLength = MorseTable[((int)outputChar - 32)];
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byte morsePattern = morseLength;
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bool trigger = (morsePattern >> MorseIndex) & 1;
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if (MorseIndex == 0){
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Channel1Index++;
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outputChar = TestText[Channel1Index];
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MorseIndex = (((MorseTable[((int)outputChar - 32)]) >> 5)) & 7;
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}
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MorseIndex--;
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if (trigger){
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digitalWrite(Channel1, HIGH);
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Channel1Trig = DebounceTime;
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Channel1State = true;
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}
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}
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}
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if ((Channel1State) && (Channel1Trig == 0)){
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digitalWrite(Channel1, LOW);
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Channel1State = false;
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}
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if (Channel2State && !Channel2Trig){
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digitalWrite(Channel2, LOW);
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Channel2State = false;
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}
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if (Channel3State && !Channel3Trig){
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digitalWrite(Channel3, LOW);
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Channel3State = false;
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}
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//Ui.tick();
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}
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// Interrupt is called once a millisecond,
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SIGNAL(TIMER0_COMPA_vect)
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@ -153,4 +226,8 @@ SIGNAL(TIMER0_COMPA_vect)
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E1Bounce = (E1Bounce - 1) & 0b10000000;
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E2Bounce = (E2Bounce - 1) & 0b10000000;
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CDBounce = (CDBounce - 1) & 0b10000000;
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BeatBounce = (BeatBounce - 1) & 0b01111111;
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Channel1Trig = (Channel1Trig - 1) & 0b01111111;
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Channel2Trig = (Channel2Trig - 1) & 0b10000000;
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Channel3Trig = (Channel3Trig - 1) & 0b10000000;
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}
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27
src/MortseGfx.cpp
Normal file
27
src/MortseGfx.cpp
Normal file
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@ -0,0 +1,27 @@
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#include "MortseGfx.h"
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MortseGfx::MortseGfx(){
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cursor_x = 0;
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cursor_y = 0;
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cursor_state = hidden;
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}
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void MortseGfx::MoveCursor(byte row, byte column){
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}
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void MortseGfx::SetChar(byte row, byte column, char value){
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}
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void MortseGfx::ClearChar(byte row, byte column){
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}
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void MortseGfx::SetCursorState(cursorState state){
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}
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58
src/MortseGfx.h
Normal file
58
src/MortseGfx.h
Normal file
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@ -0,0 +1,58 @@
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#ifndef MORTSE_GFX_H
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#define MORTSE_GFX_H
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#include <Arduino.h>
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//#include <SPI.h>
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//#include <Wire.h>
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//#include <Adafruit_GFX.h>
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//#include <Adafruit_SSD1306.h>
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#define SCREEN_WIDTH 128 // OLED display width, in pixels
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#define SCREEN_HEIGHT 32 // OLED display height, in pixels
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// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
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// The pins for I2C are defined by the Wire-library.
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// On an arduino UNO: A4(SDA), A5(SCL)
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// On an arduino MEGA 2560: 20(SDA), 21(SCL)
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// On an arduino LEONARDO: 2(SDA), 3(SCL), ...
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#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
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#define SCREEN_ADDRESS 0x3C ///< See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
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//Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
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#define NUMFLAKES 10 // Number of snowflakes in the animation example
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#define LOGO_HEIGHT 16
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#define LOGO_WIDTH 16
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//static const unsigned char PROGMEM
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enum cursorState {
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hidden,
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below
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};
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class MortseGfx
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{
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private:
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byte cursor_x;
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byte cursor_y;
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enum cursorState cursor_state;
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public:
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MortseGfx();
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void MoveCursor(byte row, byte column);
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void SetChar(byte row, byte column, char value);
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void ClearChar(byte row, byte column);
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void SetCursorState(cursorState state);
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};
|
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|
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#endif
|
109
src/MortseUi.cpp
Normal file
109
src/MortseUi.cpp
Normal file
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@ -0,0 +1,109 @@
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///
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#include "MortseUi.h"
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//Public Methods
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/// @brief Constructor for Mortse UI
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MortseUI::MortseUI(byte port)
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{
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_nextCursorFlash = 0;
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_gfx = new MortseGfx();
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_cursorStyle = below;
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_cursor_visible = true;
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_cursorLine = 0;
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_cursorPosition = 0;
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_cursorLine_buff = 0;
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_cursorPosition_buff = 0;
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_updateCursor = false;
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|
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_line1[LINE_LENGTH];
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_line2[LINE_LENGTH];
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_line1_buff[LINE_LENGTH];
|
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_line2_buff[LINE_LENGTH];
|
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_updateLine1 = false;
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_updateLine2 = false;
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|
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this->_incrementCursor();
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|
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//Initialize lines to be blank
|
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for(int ix = 0; ix < LINE_LENGTH; ix++){
|
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_line1[ix] = _line2[ix] = _line1_buff[ix] = _line2_buff[ix] = ' ';
|
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}
|
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|
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}
|
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|
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/// @brief Called every frame
|
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void MortseUi::Tick(){
|
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if(millis() >= nextCursorFlash){
|
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this->_toggleCursor();
|
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this->_incrementCursor();
|
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}
|
||||
}
|
||||
|
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|
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/// @brief Returns a pointer to the first line on the screen
|
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/// @param line1 character pointer array which is the length of LINE_LENGTH
|
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void MortseUi::GetLine1(char *line1){
|
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line1 = &this->_line1_buff;
|
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}
|
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|
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/// @brief Returns a pointer to the second line on the screen
|
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/// @param line2 character pointer array which is the length of LINE_LENGTH
|
||||
void MortseUi::GetLine2(char *line2){
|
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line2 = &this->_line2_buff;
|
||||
}
|
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|
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/// @brief Lets the graphics library know that the line1 array should be updated on the screen
|
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void MortseUi::UpdateLine1(){
|
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this->_updateLine(*_line1, *_line1_buff, 1);
|
||||
}
|
||||
|
||||
/// @brief Lets the graphics library know that the line2 array should be updated on the screen
|
||||
void MortseUi::UpdateLine2(){
|
||||
this->_updateLine(*_line2, *_line2_buff, 2;
|
||||
}
|
||||
|
||||
|
||||
/// @brief Returns pointers to the line number and
|
||||
/// @param line
|
||||
/// @param position
|
||||
void GetCursor(byte *line, byte* position){
|
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line = &this->_curs
|
||||
}
|
||||
|
||||
/// @brief Lets the graphics library know that the cursor position should be updated on the screen
|
||||
void UpdateCursor(){
|
||||
if(cursor)
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Private Methods
|
||||
|
||||
void MortseUi::void _incrementCursor(){
|
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nextCursorFlash = millis() + CURSOR_DELAY_MS;
|
||||
}
|
||||
|
||||
void MortseUi::void _toggleCursor(){
|
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if(this->_cursor_visible = !_cursor_visible){
|
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this->_gfx.SetCursorState(this->_cursorStyle);
|
||||
}
|
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else{
|
||||
this->_gfx.SetCursorState(hidden);
|
||||
}
|
||||
}
|
||||
|
||||
void MortseUi::_updateLine(byte *lineRef, byte *lineBuff, byte lineNo){
|
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for(int ix = 0; ix > LINE_LENGTH; ix++){
|
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if(lineRef[ix] != lineBuff[ix]){
|
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lineRef[ix] = lineBuff[ix];
|
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_gfx->SetChar(lineNo, ix, lineRef[ix]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
75
src/MortseUi.h
Normal file
75
src/MortseUi.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
#ifndef MORTSE_UI_H
|
||||
#define MORTSE_UI_H
|
||||
|
||||
#define CURSOR_DELAY_MS 500
|
||||
#define LINE_LENGTH 16
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "MortseGfx.h"
|
||||
|
||||
class MortseUI{
|
||||
|
||||
private:
|
||||
//Graphics Library
|
||||
MortseGfx *_gfx();
|
||||
|
||||
//Cursor State
|
||||
enum cursorState _cursorStyle;
|
||||
bool _cursor_visible;
|
||||
unsigned long _nextCursorFlash;
|
||||
byte _cursorLine_buff;
|
||||
byte _cursorLine;
|
||||
byte _cursorPosition_buff;
|
||||
byte _cursorPosition;
|
||||
bool _updateCursor;
|
||||
|
||||
char _line1[LINE_LENGTH];
|
||||
char _line2[LINE_LENGTH];
|
||||
char _line1_buff[LINE_LENGTH];
|
||||
char _line2_buff[LINE_LENGTH];
|
||||
bool _updateLine1;
|
||||
bool _updateLine2;
|
||||
|
||||
//Line State
|
||||
|
||||
|
||||
|
||||
//Cursor State Updates
|
||||
void _incrementCursor();
|
||||
void _toggleCursor();
|
||||
|
||||
void _updateLine(byte &lineRef, byte &lineBuff, byte lineNo);
|
||||
|
||||
|
||||
public:
|
||||
MortseUI(byte port);
|
||||
|
||||
/// @brief Called Every Frame
|
||||
void Tick();
|
||||
|
||||
/// @brief Returns a pointer to the first line on the screen
|
||||
/// @param line1 character pointer array which is the length of LINE_LENGTH
|
||||
void GetLine1(char *line1);
|
||||
|
||||
/// @brief Returns a pointer to the second line on the screen
|
||||
/// @param line2 character pointer array which is the length of LINE_LENGTH
|
||||
void GetLine2(char *line2);
|
||||
|
||||
/// @brief Lets the graphics library know that the line1 array should be updated on the screen
|
||||
void UpdateLine1();
|
||||
|
||||
/// @brief Lets the graphics library know that the line2 array should be updated on the screen
|
||||
void UpdateLine2();
|
||||
|
||||
|
||||
/// @brief Returns pointers to the line number and
|
||||
/// @param line
|
||||
/// @param position
|
||||
void GetCursor(byte *line, byte* position);
|
||||
|
||||
/// @brief Lets the graphics library know that the cursor position should be updated on the screen
|
||||
void UpdateCursor();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue